﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ThouShaltNotBrickLevelEditor.Code.GeneralObjects
{
    public sealed class BrickPosition
    {
        #region Properties
        #region Row
        /// <summary>
        /// Row property.
        /// </summary>
        public int Row { get; private set; }
        #endregion

        #region Column
        /// <summary>
        /// Column property.
        /// </summary>
        public int Column { get; private set; }
        #endregion
        #endregion

        #region Constructors
        public BrickPosition(
            int pRow,
            int pColumn)
        {
            Row = pRow;
            Column = pColumn;
        }
        #endregion
    }
}